日本,东京,Nico Nico店/ SUGAWARADAISUKE

建筑师:SUGAWARADAISUKE / Daisuke Sugawara

地点:日本东京

项目年份:2011

项目面积:154.19 sqm

摄影:Takumi Ota

文脉与目标

“Nico Nico店”是第一个真实的动画空间,由日本最流行的视频共享基地“Nico Nico动画(原宿)”制作。这个空间的设计目标是实现多功能性,创造一种独特的身体体验。变形的网格、比例扩大、反射图像正是创造空间体验的三个主要元素。

操作

变形的网格是通过将普通网格、不同的必需条件和活动结合在一起而设计出来的。普通网格用在原有结构与设施上。不同的必需条件和活动包括照明、交通流线和展示。比例扩大是通过家具实现的。三种尺寸的抽象折纸形式使真实的人体规模消失。反射图像成为关键因素,通过在壁龛中和家具表面上使用镜子,将真实与虚拟的透视效果结合在一起。

结果

相互对立的元素在这个空间中共存,创造了独特的身体体验,真实与虚拟效果融合在一起,让人感觉自己就好像是置身于仙境中的爱丽丝。


Architects: SUGAWARADAISUKE / Daisuke Sugawara

Location: Tokyo, Japan

Project Year: 2011

Project Area: 154.19 sqm

Photographs: Takumi Ota

Context and Target

“Nico Nico Shop” is the 1st real space produced by ‘Nico Nico Douga (Harajyuku)’, the most popular video share site in Japan. The design targets for this space are to manage multiple functions, and create a “characteristic body experience”. Deformed grid, Scale extension, and Reflection images are the three factors that create the spatial experience.

Operations

The deformed grid is designed by the integration of the ordinal grid, and various required conditions and activities. The ordinal grid is for the existing structure/facilities. Various required conditions and activities include; prospective lighting, circulation and display. Scale extension is created by the furniture. Abstract origami forms, in three different sizes, make the reality of human scale disappear. Reflection images becomes a key factor with the integration of real and virtual perspectives through the use of mirrors in niches and on furniture faces.

Result

Opposing elements coexist in this space and create a “characteristic body experience”, melding the real and virtual perception. An experience that can be related to Alice in Wonderland.